Made for The DiscMaster Jam between 4/21/25 - 4/28/25.

Earlier this year, I made a big deal out of not doing game jams, at least this year. I'm glad of this betrayal. It was extremely fun and I got to work with my girlfriend, RC Lutz. Phe did the ending card, which really makes the whole thing imo.

I gotta hand it to the jam organizers, they put something really special together with this concept. The stuff I've seen and heard has given me this delightful sense of foreign nostalgia. It's not from my past but it's connected to the past.

It's not terribly long, but I'm pretty pleased with the length of the game given  the length of the jam.

The list of DiscMaster assets used can be found here: https://docs.google.com/document/d/1RINgFJfXeLG1wwS-9IrZ1FSqePL1_657xpggIa_FDtQ/...

Published 13 days ago
StatusReleased
PlatformsHTML5, Windows, macOS, Linux
Authoreasypeazygames
GenreAction
Tags2D, No AI, picotron, Pixel Art

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fruity.p64.png 247 kB
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fruity023_linux.zip 977 kB
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fruity023_mac.zip 8.7 MB
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fruity023_windows.zip 1.4 MB

Comments

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(+1)

Love how this game is made in Picotron. If only i could have the momentum to make one.

(+1)

Picotron is my very favorite way to make games and I believe in you if you decide to pursue it!

(1 edit) (+1)

this is really cool except the slippery play control is kiiillliiing meeee!!! good job:)

Thank you for the positive comment! Yeah, the slippery controls were an oversight of forgetting to slow the player when not pressing a direction, but I knew the moment I played it that was how this had to be.

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